When I’m not developing games, I’m playing them, whether alone or with friends. JRPGs, platforms, kart racers, you name it. I enjoy writing and reading, along with a growing passion in Magic the Gathering and the Pokemon TCG. I’m also the current President of the Women and Queer Voices in Games club at SCAD!
Put in capstone, overgrown, twines?
Doll Strings(align:”=><=”)[(text-colour:#8cbff3)[Doll Strings]
A Twine Prototype
[[Credits]]
[[Start Game|CustomStart]]]
//Are you ready, $name?//
[[Sure|GameBegin]]
[[No|Title Screen]]
Writing and Concept by me!
Peyton Ostack
[[Back to Title|Title Screen]](set: $hairColor to “brown”)
//Your eye color is…//
[[Green]]
[[Brown|Brown Eyes]]
[[Blue]]
[[Gray]](set: $hairColor to “blonde”)
//Your eye color is…//
[[Green]]
[[Brown|Brown Eyes]]
[[Blue]]
[[Gray]](set: $hairColor to “ginger”)
//Your eye color is…//
[[Green]]
[[Brown|Brown Eyes]]
[[Blue]]
[[Gray]](set: $hairColor to “black”)
//Your eye color is…//
[[Green]]
[[Brown|Brown Eyes]]
[[Blue]]
[[Gray]](set: $eyeColor to “brown”)
//Your name is: //(input: bind $name)
[[Enter]]
(set: $eyeColor to “blue”)
//Your name is:// (input: bind $name)
[[Enter]]
(set: $eyeColor to “gray”)
//Your name is:// (input: bind $name)
[[Enter]]
(set: $eyeColor to “green”)
//Your name is:// (input: bind $name)
[[Enter]]
//Your pronouns are…//
[[he/him]]
[[she/her]]
[[they/them]](set: $playerPronouns to “he”)
//Your hair color is….//
[[Black]]
[[Brown]]
[[Blonde]]
[[Ginger]](set: $playerPronouns to “she”)
//Your hair color is….//
[[Black]]
[[Brown]]
[[Blonde]]
[[Ginger]](set: $playerPronouns to “they”)
//Your hair color is….//
[[Black]]
[[Brown]]
[[Blonde]]
[[Ginger]](set: $namePath to false)
(set: $whyPath to false)
(set: $wherePath to false)
…
$name
…
$name! Wake up!
[[Huh?!]]That’s concerning… my name is Almos. You really don’t remember me?
[[Not at all]]
I’m your friend, $name. I found you lying unconsious on the floor…
[[Why was I there?]]
(if: $roomComplete is 4)[//$name opens the door back into the hallway, but as $name is about to step out, someone stands in the way.//
[[Uh… hello?|Act2Begin]]]
(else-if: $roomComplete is 0 and $playerPronouns is “she”)[//$name opens the door and exits the bedroom. She enters a long hallway that stretches for as far as she can see, with staircases and doorways going down both directions.//
//Where do you want to go?//]
(else-if: $roomComplete is 0 and $playerPronouns is “he”)[//$name opens the door and exits the bedroom. He enters a long hallway that stretches for as far as he can see, with staircases and doorways going down both directions.//
//Where do you want to go?//]
(else-if:$roomComplete is 0)[//$name opens the door and exits the bedroom. They enter a long hallway that stretches for as far as they can see, with staircases and doorways going down both directions.//
//Where do you want to go?//]
(else:)[//$name steps back out into the hallway.//
//Where do you want to go?//]
(if:$studyComplete is false)[[The Study]]
(if: $ballroomComplete is false)[[The Ballroom]]
(if:$kitchenComplete is false)[[The Kitchen]]
(if: $libraryComplete is false)[[The Library]]
(set: $ballroomComplete to True)
(set: $roomComplete to it + 1)
//$name walks down another set of grand stairs straight into a galliant ballroom. Standing in the middle of the room, looking through a glass dome that shines sunlight, is a young man in a shining silver suit. He turns around, blue eyes piercing through $name’s $eyeColor ones.//
(text-colour:#f46cf4)[Ah, $name. Finally walking around again?]
[[What a grand ballroom…|Path1]]
[[Who are you?|Path2]]
(if:$talkAboutDisease is true)[[Morgan mentioned a disease. Do you know anything about it?|Path 3]]
(set: $kitchenComplete to True)
(set: $roomComplete to it + 1)
(if:$playerPronouns is “he”)[//As $name enters the kitchen, he sees a young girl with blonde hair working away at one of the counters. She seems intensely focused, and doesn’t notice his entrance.//]
(else-if:$playerPronouns is “she”)[//As $name enters the kitchen, she sees a young girl with blonde hair working away at one of the counters. She seems intensely focused, and doesn’t notice $name’s entrance.//]
(else:)[//As $name enters the kitchen, they see a young girl with blonde hair working away at one of the counters. She seems intensely focused, and doesn’t notice their entrance.//]
[[Um… hello.|Path4a]]
[[//Walk up silently//|Path4b]]
(set: $diningComplete to True)
(b4r:”double”)+(b4r-colour:grey)[I have a couple ideas but nothing too concrete!
Actually, did you know that the avatar character has a “canon” appearance and name?
Fun fact!]
[[Leave the Room|ExploreHub]]
(if:$playerPronouns is “she”) [//$name sits up in a plush, queen sized bed. A medium sized bedroom fills her vision. A figure stands at the side of her bed, silver hair and hazel eyes soften immeidiately//.]
(else-if:$playerPronouns is “he”) [//$name sits up in a plush, queen sized bed. A medium sized bedroom fills his vision. A figure stands at the side of his bed, silver hair and hazel eyes soften immeidiately.//]
(else:)[//$name sits up in a plush, queen sized bed. A medium sized bedroom fills their vision. A figure stands at the side of their bed, silver hair and hazel eyes soften immeidiately.//]
Ah! Finally, you woke up. I hope you’re feeling alright, $name.
[[Who are you?]]
[[How do you know my name?]]
[[Where am I?]]You should know the answer to that question. This is your house, after all.
[[I own this place???|OwnerKnowledge]]
Ok… I think I know what’s going on. But…
$name… that’s your name, right?
[[Yes?|Confusion]]
[[Maybe?|Confusion]]
[[No?|Confusion]]
(set: $drawingComplete to False)
(set: $billiardsComplete to False)
(set: $diningComplete to False)
(set: $studyComplete to False)
(set: $libraryComplete to False)
(set: $kitchenComplete to False)
(set: $ballroomComplete to False)
(set: $roomComplete to 0)
(set: $kitchenComplete to False)
(set: $studyComplete to False)
(set: $ballroomComplete to False)
(set: $libraryComplete to False)
Well, you’ve been asleep for a while, so how about you go explore? There’s a lot to find around here. Don’t worry, I’ll be with you the whole time.
[[If you say so, Almos…|ExploreHub]]Ok yeah, that confused tone tells me you have amnesia. That makes a lot more sense.
[[Amnesia…]]…Yes? Well, your grandparents built it but it’s since been passed down to you. Not to mention that we’ve been in here for months now….
[[We have???]](set: $drawingComplete to True)
(b4r:”double”)+(b4r-colour:grey)[Wow! Look at that drawing! Ain’t that neat.
Maybe there’s an artist here. Maybe there’s someone else. Who knows!]
[[Leave the Room|ExploreHub]]//Almos looks at $name quizically. //
(set: $namePath to True)
Well that’s troubling.
(if:$namePath is true and $whyPath is true and $wherePath is true)[[[So what does this all mean?|My name…]]]
(else-if: $whyPath is false)[[How do you know my name?]]
(else-if: $wherePath is false)[[Where am I?]](set: $libraryComplete to true)
(set: $roomComplete to it + 1)
//////$name pushes on a set of large double doors, and they swing open to reveal a grand library. A large balcony overlooks a sprawling library filled with bookcases and shelves on both levels.
””Louging on a brown chair is someone who looks middle-aged. As they look over, their blonde hair swishes and cascades to frame their cold, gray eyes. They set down the book they were reading onto their leg, splayed out as to mark the page they left off on.
””What’s most surprising is their accent. Southern, but gentle and easy on the ears.//////
(text-colour:#008500)[$name. What brings you to the library?]
[[Who are you, sir?|Path 1]]
(set: $studyComplete to True)
(set: $roomComplete to it + 1)
(b4r:”double”)+(b4r-colour:grey)[In the study is Jennifer, a cynical lone-wolf business woman who was an heiress to business money before the game started. She got that t-girl swag otherwise. She probably says something to you, you can imagine what it is.]
(if:$playerPronouns is “he”)[$name doesn’t have to walk far to reach the study. As he opens the wooden door, a woman in a fancy blouse looks up from one of the wooden desks, brown curls bounce as she starts to speak. A piece of paper taped on a wooden plaque reads “Jennifer Hughes”]
(else-if:$playerPronouns is “she”)[$name doesn’t have to walk far to reach the study. As she opens the wooden door, a woman in a fancy blouse looks up from one of the wooden desks, brown curls bounce as she starts to speak. A piece of paper taped on a wooden plaque reads “Jennifer Hughes”]
(else:)[$name doesn’t have to walk far to reach the study. As they open the wooden door, a woman in a fancy blouse looks up from one of the wooden desks, brown curls bounce as she starts to speak. A piece of paper taped on a wooden plaque reads “Jennifer Hughes”]
(text-colour:orange)[Ah, the prodigal $name has returned. I was wondering if you had just died in your room or something. Finally succumb to this whole… plague business. ]
[[Wait, plague?|path3a]]
[[Why would you think that?|path3b]](text-colour:#8760af)[You don’t remember? Man, that’s a shame…
Actually, I’m a bit offended! How could you forget? Besides…
”You’re the one who cured me.”]
[[Wait… WHAT?|You were the one who cured me.]](if:$playerPronouns is “he”)[//As $name talks, the person turns around and looks at him. Her gray eyes meet $name’s $eyeColor ones, and she puts on a bright smile as she begins to speak.//]
(else-if:$playerPronouns is “she”)[//As $name talks, the person turns around and looks at her. The person’s gray eyes meet $name’s $eyeColor ones, and she puts on a bright smile as she begins to speak.//]
(else:)[//As $name talks, the person turns around and looks at them. Her gray eyes meet $name’s $eyeColor ones, and she puts on a bright smile as she begins to speak.//]
(text-colour:#8760af)[Hey $name! Looks like you’re finally up. I heard what happened from some other people but, surely you still remember me?]
[[No… I don’t. You are…?]]
(if:$AlmosAttention > 1)[Oh shit, it’s her! Maybe it’s best you don’t talk to her…
[[I’ll talk to who I want]]
[[Why shouldn’t I talk to her?]]]
//To be continued…
//
”End of Doll Strings Act 1”
(b4r:”double”)+(b4r-colour:grey)[Nice work! This is a super small tidbit of what I planned in the GDD I’m writing, so hopefully you enjoyed it.]
[[Return to title|Title Screen]](set: $billiardsComplete to True)
(b4r:”double”)+(b4r-colour:grey)[You wanna play some pool? Idk how to code that into Twine, so too bad.
Anyway, $name’s best friend is here. They’re… kinda happy to see you? They’re hiding something though… wonder what that’s about?]
[[Leave the Room|ExploreHub]]
…YES????? Good god $name, you’d think you’d even know the… basic… facts…
(set: $wherePath to True)
(if:$namePath is true and $whyPath is true and $wherePath is true)[[[So what does this all mean?|My name…]]]
(else-if: $namePath is false)[[Who are you?]]
(else-if: $whyPath is false)[[How do you know my name?]](set:$whyPath to true)
Beats me. I just walked in and saw you like that. It was kinda sad. Glad you’re not too heavy for me to carry.
(if:$namePath is true and $whyPath is true and $wherePath is true)[[[So what does this all mean?|My name…]]]
(else-if: $namePath is false)[[Who are you?]]
(else-if: $wherePath is false)[[Where am I?]]//The person clicks their tounge.//
(text-colour:#008500)[Ah, good ol’ case of amnesia, huh? Don’t worry about it, kid.
The name’s Morgan Selking. I’m the… family detective, we’ll say.]
[[A detective? What kind of work do you do?|Path 1a]]
[[My… family? How did you come to work for us?|Path 1c]]
[[Good to meet you, Detective.|Path 1b]]//Morgan laughs, full and bright.//
(text-colour:#008500)[You definitely have amnesia, $name. I’m not used to you not being inquisitive!]
[[I was inquisitive?|Path 1ba]]
[[Have you had to deal with amnesia before?|Path 1bb]](text-colour:#008500)[Curious, moreso. You the most out of anyone in the family I’ve worked with. ]
[[What book are you reading?|Path 1b End]]
[[Did we get along?|Path 1b End 2]]//Morgan shakes their head.//
(text-colour:#008500)[Not this badly. Sometimes, people I’ve had to question had terrible short term memroy, which was a pain.
Do you remember anything at all? Or are you just a blank slate?]
[[Uh, there’s this guy that I can see in my peripheral vision-!|Path 1db]]
[[I think there are some things, but they’re kind of foggy…|Path 1d]]
[[Not really much. I think I remember you, vaguely?|Path 1da]]//Morgan’s eyes narrow, as they lean back in their chair.//
(text-colour:#008500)[I was acquainted with your folks when they were a little older than you. ]
[[So why are you in this place?|Path 1cb]]
[[My family was rich?|Path 1ca]]//Morgan chuckles//
(text-colour:#008500)[Strong amnesia, huh? Well, I investigate matters that your family wants dealt with. Criminal cases, civil disputes, you name it. I work in the bounds of the law yet not always aligned with the police. ]
[[What was your favorite case?|Path 1a End]]
[[That seems stressful|Path 1a End 2]]//Morgan leans back in their chair, gray eyes glistening.//
(text-colour:#008500)[I love working on cases that are… fresh off the press, so to speak. Stakes are high, and the case is ever changing. Why, I’ve even had a key witness be questioned one day, and then dead the next. But catching the culprit, or finding the truth buried in all the lies… that satisfaction is electric.]
[[Wow, that’s really cool.|Path1a End1]]
[[So you just do it for the thrill?|Path1aEndfr]]
(text-colour:#008500)[Quite so. It’s one thing to work alongside the police, another to try and circumnavigate them as well.]
[[Leave the Room|ExploreHub]](text-colour:#008500)[Quite so, to be able to afford me all these years. Why, I remember when you were just a lad. ]
[[How old are you?|Path 1c End]](text-colour:#008500)[It was you who hired me, $name. To find the cause of this newfound disease. But I ain’t no doctor. A detective isn’t the best person to go to for medical quieries. Unless it’s related to murder.
]
[[Wait wait wait, what disease?|Path 1cb end]]//Morgan’s eyes widen. They look down at the book, pick it up and flip the cover to face $name.//
(text-colour:#008500)[It’s A Query in Blood. It follows this silly detective and her sidekick as they solve a mystery together. Classic locked room murder. Speaking of, I should get back to it. I’ll see you around, $name]
(set: $MorganRelationship to “positive”)
[[Leave the Room|ExploreHub]]
Ohhhhh, A Query in Blood! Did you know that the detective sidekick actually-
[[Don’t spoil me, Almos]](text-colour:#008500)[…Somewhat. But if you’re this different, maybe things will change.
Let me get back to my book. See you around, $name.]
(set: $MorganRelationship to “positive”)
[[Leave the Room|ExploreHub]]//Morgan squints at $name, running a hand through their hair.//
(text-colour:#008500)[Well, fogginess is better than a blank slate. That’s means there’s somethin’ still there…]
[[You think there’s a way to help me out?|Path 1d End]](if:$playerPronouns is “he”)[//As $name speaks, he gets a sudden vision. An older man with $hairColor lounging in an empty chair in a different room, face full and bright. Across the way, a younger Morgan smiles as the older man regals them of a grand tale. It’s brief, but it’s vivid. He blinks, and Morgan is staring at him, eyebrows creased with a hint of worry//.]
(else-if:$playerPronouns is “she”)[//As $name speaks, she gets a sudden vision. An older man with $hairColor lounging in an empty chair in a different room, face full and bright. Across the way, a younger Morgan smiles as the older man regals them of a grand tale.it’s brief, but it’s vivid. She blinks, and Morgan is staring at her, eyebrows creased with a hint of worry//.]
(else:)[//As $name speaks, they get a sudden vision. An older man with $hairColor lounging in an empty chair in a different room, face full and bright. Across the way, a younger Morgan smiles as the older man regals them of a grand tale. It’s brief, but it’s vivid. They blink, and Morgan is staring at them, eyebrows creased with a hint of worry//.]
(text-colour:#008500)[Are you alright, $name? Your eyes glazed over. Did something happen?]
[[Wait, I definitely remember you. You were listening to someone, an older man with $hairColor hair tell a story.|Path 1da End]](text-colour:#008500)[Well, that’s something for me to figure out, I bet.
Tell you what. I’ll get to a stopping place in my book here. Why don’t you go talk to some other folks around the place, then come find me later.
We can discuss some methods as to returning your memory.]
[[Thank you! (Leave the Room)|ExploreHub]]
//Morgan smirks, and picks up their book.//
(text-colour:#008500)[Old enough to know when to get back to what I was doin’, Now get going, my book’s getting good.]
(set: $libraryComplete to true)
[[Leave the Room|ExploreHub]]
//Morgan looks around for something. Their fingers twitch.//
(text-colour:#008500)[It’s of no importance right now. Maybe have one of the others tell you.]
(set: $MorganRelationship to “neutral”)
(set: $talkAboutDisease to true)
(set: $libraryComplete to true)
[[Leave the Room|ExploreHub]](text-colour:#008500)[What’re ya muttering about, $name? Don’t tell me there are ghosts here, I won’t believe you.]
(set: $AlmosAttention to it + 1)
[[It’s nothing, Mr. Morgan. I’ll see you around.|ExploreHub]]//She looks at $name quizically.//
//Almos steps in front of her.//
Well, she’s a bit. Weird. You guys were close, but things didn’t end well.
[[What happened?]]
//She looks at $name quizically.//
//Almos frowns.//
Well, it’s your choice, buddy.
(text-colour:#8760af)[Are you alright?]
[[Sorry, got a bit distracted. Who are you?|No… I don’t. You are…?]]//As $name opens their mouth to speak, Almos walks into view, shaking their head.//
Mayyyyybe don’t tell the detective about me? He actively might think you’re insane. Doesn’t believe in spirits and all.
(set: $AlmosAttention to it + 1)
//$name promptly closes their mouth, and chooses a different option instead…//
[[I think there are some things, but they’re kind of foggy…|Path 1d]]
[[Not really much. I think I remember you, vaguely?|Path 1da]](set: $name to “Tyr”)
(set: $hairColor to “black”)
(set: $eyeColor to “green”)
(set: $playerPronouns to “they”)
(set: $AlmosAttention to 4)
(set: $kitchenComplete to False)
(set: $studyComplete to False)
(set: $ballroomComplete to False)
(set: $libraryComplete to False)
[[Time to nay nay on these fools /jk|Act2Begin]]
[[Test for explore|ExploreHub]]
~~
and $kitchenComplete is true and $studyComplete is true and $diningComplete is true and $billiardsComplete is true and $drawingComplete is true~~
some commands to keep in the copy paste
(if:$playerPronouns is “he”)[]
(else-if:$playerPronouns is “she”)[]
(else:)[]
(if:$billiardsComplete is false)[[The Billiards Room]]
(if:$drawingComplete is false)[[The Drawing Room]]
(if:$diningComplete is false)[[The Dining Room]]
Morgan’s Color
(text-colour:#008500)[
Jen’s Color
(text-colour:orange)[(if:$playerPronouns is “he”)[//$name hears the person say something, but Almos grabs him by the shoulders.//]
(else-if:$playerPronouns is “she”)[//$name hears the person say something, but Almos grabs her by the shoulders.//]
(else:)[//$name hears the person say something, but Almos grabs them by the shoulders.//]
She was sick. I’ve heard she’s still contagious.
[[What? Then we gotta get out of here!]]//The man smiles and looks around the room.//
(text-colour:#f46cf4)[Ah, yes. It’s a grand structure. Your grandparents built it, yes? I’m honored to be among these halls that probably held countless gatherings with countless… important people.]
[[Not that I’d know. Who are you?|Path2]]
[[Riiiiight. Are you important?|Path1b]]//The man looks startled, but soon gives a (very obviously practiced) bow.//
(text-colour:#f46cf4)[I’m Eric. Master of the Fine Arts and Curator of All Shiny Things.]
[[Nice to meet you!|Path2a]]
[[So you’re a thief?|Path2b]]//The man narrows his eyes at $name.//
(text-colour:#f46cf4)[An odd question as you’re the one who told us all to quarentine here with you… but yes. There’s a deadly disease ravaging the area, and the government toldus You told us all to come here, so we wouldn’t all go crazy being alone.
But it feels like we’re going crazy together instead.]
[[What are you talking about?]]//The man approaches, his tone becoming slightly more accusatory.//
(text-colour:#f46cf4)[Call it a revelation after some time has passed, but your curiosity of souls and the underworld? I fear it’s turned into an obsession. You gotta see us out here more! Quit being so cooped up in your room.]
[[…Spirits and the underworld?]]
[[I was a shut-in?]]//The man’s bravado faulters. //
(text-colour:#f46cf4)[You weren’t always one. But after a bit, yeah. You barely came out of your room. I don’t know why. But we all missed you, $name. It hasn’t been the same without you.]
[[…I’m sorry. I wish I knew why.]]//He looks bewildered for a moment, but then clears his throat.//
(text-colour:#f46cf4)[Right. The amnesia. I’m Eric. It’s good to see- er, meet you, $name.]
(set: $EricRelationship to “neutral”)
[[Leave the Room|ExploreHub]]//The man frowns.//
(text-colour:#f46cf4)[Well, shit then. Even with that, nothing’s changed, huh? After everything I did to help you… Get out of here, $name. You’re staining these walls with your presence.]
(set: $EricRelationship to “negative”)
[[Leave the Room|ExploreHub]]//The man eyes $name quizically.//
(text-colour:#f46cf4)[Sure. My father was friends with your father. Big donator, I think? Kinda important.]
[[So does that make us friends?|Path1end]]Uhhhh wait a minute $name, I don’t like how you said that…
[[Run back to the bedroom]]
[[Run to the front door.]](if:$playerPronouns is “he”)[//$name runs past the woman and locks himself in the bedroom.
He never comes back out.
Almos stays by his side as a companion. Everyone else in the mansion hears him talk to himself ad nauseum.
It’s kinda concerning.//]
(else-if: $playerPronouns is “she”)[//$name runs past the woman and locks herself in the bedroom.
She never comes back out.
Almos stays by her side as a companion. Everyone else in the mansion hears her talk to herself ad nauseum.
It’s kinda concerning.//]
(else:)[//$name runs past the woman and locks themselves in the bedroom.
They never come back out.
Almos stays by their side as a companion. Everyone else in the mansion hears them talk to themselves ad nauseum.
It’s kinda concerning.//]
ENDING: INSANE
(b4r:”double”)+(b4r-colour:grey)[Nice work on finding the alternate ending! Have fun going insane, but at least you have a… friend? Do we even trust this guy?]
[[Return to title|Title Screen]](if:$playerPronouns is “he”)[//$name runs past the woman and bursts out of the front doors of the mansion.
As the grand entrance shuts behind him, he sees a quiet countryside landscape.
The sun is rising. Birds are chirping.
$name starts walking down the road.
It takes him a while to notice that Almos is no longer with him.//]
(else-if:$playerPronouns is “she”)[//$name runs past the woman and bursts out of the front doors of the mansion.
As the grand entrance shuts behind her, she sees a quiet countryside landscape.
The sun is rising. Birds are chirping.
$name starts walking down the road.
It takes her a while to notice that Almos is no longer with her.//]
(else:)[//$name runs past the woman and bursts out of the front doors of the mansion.
As the grand entrance shuts behind them, they see a quiet countryside landscape.
The sun is rising. Birds are chirping.
$name starts walking down the road.
It takes them a while to notice that Almos is no longer with them.//]
//But maybe that’s for the best.//
ENDING: ACCIDENTIALLY GOOD?
(b4r:”double”)+(b4r-colour:grey)[Nice work on the alternate ending! I planned for this to be the “good” ending in the full game so it’s a bit of a sneak peek.]
[[Return to title|Title Screen]]//Eric looks taken aback.//
(text-colour:#f46cf4)[Excuse you! Just because I’m a Curator of Shiny Things, it does not mean I’m a thief!]
[[Sorry, sorry. So what|Path2a]]
[[Is Eric even your name?|Path2d]]//Eric breathes and crosses his arms.
//
(text-colour:#f46cf4)[Yes, well… what brings you out of your room? It’s odd to see you out here. Any spirits or something?]
[[Wait, what spirits?|Path2e]]
[[Trying to figure out what’s going on.|Path2c]](set: $EricRelationship to “negative”)
(text-colour:#f46cf4)[HOW DARE YOU! LEAVE ME THIS INSTANT!!!]
[[Leave the Room|ExploreHub]]
I don’t think Eric is his name
[[It’s probably not]]
//Eric laughs.//
(text-colour:#f46cf4)[Man, you really had amnesia! Yeah, you were into spirit research. All about the underworld and the like.]
[[Was there aynthing I liked about it the most?|Path2f]](text-colour:#f46cf4)[DON’T MUTTER ABOUT ME UNDER YOUR BREATH! YOU’VE ALREADY DONE ENOUGH!]
(set: $AlmosAttention to it + 1)
[[Leave the Room|ExploreHub]](set: $EricRelationship to “neutral”)
(text-colour:#f46cf4)[Not that I recall, but you at least seem well-mannered. I’ll think on it and see if I remember anything.
But I do need isolation for that, so I’ll see you around.]
//Eric walks towards the other side of the room.//
[[Leave the Room|ExploreHub]]//He looks very surprised.//
(text-colour:#f46cf4)[We… can be. Wow, that amnesia is doing something to you, $name, but not that I’m complaining!
…oh right, the amnesia part. The name’s Eric. I hope our new relationship is a good one.]
(set: $EricRelationship to “positive”)
[[Leave the Room|ExploreHub]]//Eric puts his hands on his hips.//
(text-colour:#f46cf4)[You do seem a bit lost. If you want, I’d be happy to give you a tour later. Wouldn’t be a bad way to spend the day. We could even bully Jen later.]
[[Jen? Are they someone who’s here?|Path2end]]//Eric laughs.//
(text-colour:#f46cf4)[Yeah, but they’re asleep right now. Maybe later we’ll go give her a hard time.]
(set: $EricRelationship to “neutral”)
[[Leave the Room|ExploreHub]](text-colour:orange)[There’s this unknown disease that’s been rampaging through the country for… a few months? We’ve all been quarentining together for a while now, how the heck do you not remember this?]
[[…Amnesia?|path3aa]]
[[Maybe I would if you weren’t such a know-it-all|path3ab]](text-colour:orange)[None of us in the mansion saw you outside of your room, except for getting food and to talk to one of us about the underworld.
Honestly, I wonder when the last time I saw you was.]
[[Not like I’d know, I’m pretty sure I have amnesia…|path3ba]]
[[Almos saw me|AlmosPath3]](text-colour:orange)[Oh, well that sucks. Have you heard from your dad?]
//Jen begins typing on the computer. The keyboard clacks fill the room.//
(text-colour:orange)[I know he was talking about the economic bubble popping in Japan. Seems to be hitting his overseas businesses pretty hard.]
[[You were giving me shit and now you’re ignoring me?|path3c]]
[[Wait wait, international businsses?|path3ca]]//She crosses her arms.//
(text-colour:orange)[Oh that’s rich, coming from you. Just like your parents, only caring about your own well-being. I can’t believe you. Your sister would be ashamed of you.]
[[…my sister?|path3d]]//Jennifer scoffs. //
(text-colour:orange)[Right, yeah. Sorry about that, I took it too far.]
[[That feels a bit hollow…|path3end1]]
[[Apology accepted. Thank you, Jennifer.|path3end2]](text-colour:orange)[Oh yeah, your father has businesses he manages from everywhere.
Anyway he was talking to me about the different real estate comapnies he’s trying to start up but he’s being pushed against by the locals…]
//Jennifer goes on like this for a while. All of the terms float into $name’s head like soup.//
[[Right… the locals… why would they be pushing back?|path3caend]]
[[Jennifer, I have no idea what you’re talking about.|path3caend2]](text-colour:orange)[Wha- how dare you! That was genuine!
Just leave, $name. I don’t want to see you right now.]
[[Leave the Room|ExploreHub]]//Jennifer slumps in her seat.//
(text-colour:orange)[…Yeah. As you said, I’m Jennifer.
…prefer Jen though…
Just. Just go.]
[[Leave the Room|ExploreHub]](text-colour:orange)[$name, you don’t know what I’m talking about, do you? I don’t appreciate that at all.]
//Jennifer sighs.//
(text-colour:orange)[Just don’t do it again, and leave me to my work.]
[[Leave the Room|ExploreHub]](text-colour:orange)[Oh… interesting. Well, I’d explain things to you but I’m a little tired.]
//She looks back at her computer but as $name turns to leave, she speaks up again.//
(text-colour:orange)[Hey. Thanks for your honesty, $name. I appreciate it.]
[[Leave the Room|ExploreHub]]//Morgan raises an eyebrow, but smiles gently.//
(text-colour:#008500)[That other man… must be your father. We were close while he was still alive…
Tell you what. Leave me to my book for a while, keep exploring. But come back. I want to help you with your memories. Maybe we can get some more concrete visions back.]
[[Thank you! (Leave the Room)|ExploreHub]](text-colour:orange)[Oh shit.]
//Her face falls.//
(text-colour:orange)[I- I’m sorry $name. That was really uncalled for.]
[[How?|path3da]]
//She sinks in her chair, her face taking on a somber look. //
(text-colour:orange)[Your sister. I was close with her for a long time, but she passed away from the infection a bit ago.]
[[What is this infection you keep talking about?|path3dc]]
[[What was my sister like?|path3dd]]
(text-colour:orange)[She was a very kind individual. She loved helping others, and was really inspiring. She always sat with me and help with my work as well. We… we all miss her.]
//She frowns, and turns to face the window.//
(text-colour:orange)[I’m sorry $name. I need to be alone for a while.]
[[Leave the Room|ExploreHub]]
(text-colour:orange)[This thing… we don’t know what it is, really. It’s been rampagain for months. At least, that’s how long we’ve been quarentined. ]
//She sighs.//
(text-colour:orange)[I’d like you to leave me be now. I have things to think about. Sorry again, $name.]
(set: $talkAboutDisease to true)
[[Leave the Room|ExploreHub]]
(text-colour:orange)[Wait, who?]
$name, what are you talking about? I think you’re freaking her out.
(text-colour:orange)[Don’t tell me you let someone new in here with everything going on!]
You better leave I think, $name
(set: $AlmosAttention to it + 1)
[[Leave the Room|ExploreHub]](text-colour:orange)[Oh shit, that’s kind of serious. How much do you remember?]
[[I’ll be fine.|path3bb]]
[[Things are foggy.|path3bc]]//Jennifer narrows her eyes.//
(text-colour:orange)[Do you remember anything specific? Friends, family?]
//At the word family, $name gets a sudden memory. A younger Jennifer standing outside, laughing with another girl.//
(text-colour:orange)[Anything?]
[[Oh, yeah! You were friends with my younger sister, right?|FakeMemory]]//Jennifer looks even more concerned as she stands and looks out of the window.//
(text-colour:orange)[Right. Well, good luck with that then.]
[[Leave the Room|ExploreHub]]//Jennifer looks at $name oddly. //
(text-colour:orange)[Um… your sister was older than you. That’s interesting.
…why don’t you leave me alone for a bit? I need to do some research.]
//Jen stands up, turns away, and starts to look at the books on the shelves behind her.//
[[Leave the Room|ExploreHub]]//The man stares at $name, about to say something nasty, but falters.//
Uh… wait, what? How do you not remember? You were obsessed with those things! Always going on and on about how the dead are still with us, and-
[[I have amnesia. I wouldn’t remember that.]]The man fully stops rambling, and stares into $name’s $eyeColor eyes.
Oh. That… hasn’t reached me yet. I’m sorry $name. //The man lets out a long sigh.//
(text-colour:#f46cf4)[I don’t want you to be sorry, I want you to- wait, you don’t remember?]
[[I have amnesia, asshole.|Bad ending]]
[[Amnesia. Now, what’s your name? I think we got off on the wrong foot.|Better ending]]//Morgan leans forward, resting their head on their hands.//
(text-colour:#008500)[You’ve never been this interested in my work before, $name. Curious. Tell you what, come back later after I’ve finished this book, and we’ll talk more about detective work and all that it entails. Sound good?]
[[Yes. (Leave the Room)|ExploreHub]]//Morgan stretches, and grabs their book.//
(text-colour:#008500)[That’s not how I’d word it, but if that’s how you understand it, then sure. If you want to hear more about detective stuff, maybe come back after I’ve finished my book.]
[[Leave the Room|ExploreHub]]//As $name speaks, the girl jumps.//
(text-colour:#ecce09)[Oh, goodness! Master $name, it’s rare to see you out of your room. What do you require?]
[[Are you one of my friends?|Path4aa]]
[[What are you doing in here?|Path4ac]]//As $name walks up, it takes a while before the girl notices. When she does, she yelps.//
(text-colour:#ecce09)[Oh goodness, Master $name! Don’t startle me like that!]
[[Sorry…. (leave)|ExploreHub]]
[[Sorry! Are you one of my friends?|Path4aa]]
[[Sorry. What are you doing?|Path4ac]](text-colour:#ecce09)[…I’m sorry? Master $name, I’m just a simple servant. You’re not supposed to… I’m not supposed to-]
//The servant keeps muttering to herself.//
[[That doesn’t matter to me. What’s you name?|yourname]]
[[Oh, you’re a servant? Well then make me a sandwich!|pathsandwich]](text-colour:#ecce09)[Oh, I’m making lunch for everyone. I’ll have to make dinner in a bit too, the family always liked something elaborate for dinner.]
[[What are you making?|path4ad]]
[[You’re…cooking? Why?|path4ae]]
//She lets out a long sigh.//
(text-colour:#ecce09)[Right. As you request, Master $name. I’ll have it ready once I’m done with what I’m doing.]
//The servant turns away and goes back to work.//
[[Leave the Room|ExploreHub]]
//The servant breathes out.//
(text-colour:#ecce09)[I don’t want to take advantage of your amnesia, Master $name. Besides, there’s my job, and your parents, and-]
[[I don’t care about that right now. What’s your name?|path4goodend]](text-colour:#ecce09)[I…]
//She breathes deep.//
(text-colour:#ecce09)[My name is Midori. I work for you and your family as a maid and servant. It’s a pleasure to… re-meet you, I guess! Let me know if you need anything.]
[[Leave the Room|ExploreHub]](text-colour:#ecce09)[I’m making some burgers right now, and there will be steak later though I much prefer making some of the easier dishes. Things like casseroles, pasta… they’re simple but so so good!]
[[Continue with the plan|path4de]]
[[I wouldn’t mind trying some pasta|path4dd]]//The servant stares at $name for a long time.//
(text-colour:#ecce09)[Master $name, are you quite alright? You don’t seem like yourself.]
[[I have amnesia, so that’s probably why.|path4amnesia]]//She sighs.//
(text-colour:#ecce09)[I understand. It’ll be done.]
//She turns back around, seemingly a bit bummed.//
[[Leave the Room|ExploreHub]]//The servant frowns a bit.//
(text-colour:#ecce09)[Oh. I see. Do you remember anything?]
[[No, but I have a friend. Their name is Almos|Path4Almos]]
[[Not really. It’s all a bit foggy.|Path4end]](text-colour:#ecce09)[Oh… I don’t think I’ve met this Almos person. I hope they’re lovely.]
Aww, I’m your friend already? Thanks $name!
(set: $AlmosAttention to it + 1)
[[Leave the Room|ExploreHub]](text-colour:#ecce09)[Ah, that makes sense. Well, good luck with your memories, Master $name. Maybe one day you’ll remember everyone.]
[[Leave the Room|ExploreHub]]//The servant lights up.//
(text-colour:#ecce09)[Really? That’d be great! I have to continue with these right now, but expect the best pasta ever for dinner!]
[[Leave the Room|ExploreHub]]